Arrogant Pixel

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Tag Archives: point and click games

  • Doris and the Dragon is now on App stores!

    This week, we are pleased to announce that Doris and the Dragon has received an advanced launch on both iOS App and Google Play stores!

    Get the game on iOS App store: [CLICK HERE]
    Get the game on Google Play store: [CLICK HERE]

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    The game will also be making the jump from mobile to PC with a planned release for 8th September. Following a hugely successful Steam Greenlight campaign earlier this month, the game was approved by the community in only 18 days, thus ensuring the game reaches a wider audience and fans of Doris can continue their adventures at home.

    Ben Simpson, Founder and Lead Designer at Arrogant Pixel, said: “We’re thrilled that our hard work, passion and determination has seen The Tale of Doris and The Dragon receive an early launch on both iOS and Android. We’re incredibly proud of our debut title and to see Doris coming to life and fans now having access to the game is truly amazing. We can’t wait to see the reaction from gamers and we’re looking forward to the Steam launch in September.”

    We've been working hard to get Steam integration added in time for release which means PC and Mac users will be able to receive achievements, Doris themed trading cards and badges! We are very excited about this as well. Can't wait to show you what we've been working on recently.

    It has been the most crazy, hectic few months of our lives. For Ben, especially, it's been a long project starting last year and finally, it is coming together. We hope it's all been worth it! We've been documenting our small team working hard on this title on Instagram and Twitter. Every day we do this, we get better and faster. We are confident that the following episodes in this trilogy will be even more polished and refined.

    You can also keep up with the team with their regular podcasts on Soundcloud:

     

    Don't forget to follow us on Instagram, Twitter and Facebook where we post almost daily!

    We are so grateful to be part of this community on Newgrounds. You guys are awesome! :D

    AP team x

  • Doris and the Dragon has been Greenlit! Thank you so much!

    It has been an incredibly stressful few weeks for the team here at Arrogant Pixel. I think that as a group I can say, it has been a really tense experience waiting for the Steam Greenlight to come through.

    Luckily though, after only 18 days, we woke up to the best news ever! Last Thursday was the day that we got accepted on Steam!

    You can follow us here on Steam: Steam Greenlight

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    We found that the first few days of Steam were really important in driving traffic to the page. There were a few articles online suggesting that there is a real drop in voting activity after the first 24 hours. This was absolutely true for us.

    This meant that after the initial launch of the campaign, we really needed to continue promotion on the game and whip as many votes as possible. We concentrated most of our efforts on Twitter, Instagram and IndieDB to drum up as many clicks to the page as we could.

    We had Saf come up with a simple, animated Steam icon which ended up looking really eye-catching:

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    As I said before, it was a stressful and tense couple of weeks since we had no idea when the campaign was going to go through. We turned our attention to the app releases while we waited. During that time, we began submitting builds to iOS and Android app stores for approvals since we were aware this could also take some time.

    Registering our company and getting compulsory documentation filed was a very long and boring struggle but something that we got through together, as a team, out of sheer determination. Here is a quick photo of the 'almost finished' build on the ipad:

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    We were offered some group promotion opportunities on Steam which we turned down and opted to take on all the marketing for the game ourselves. I'm sure that this route has helped other Indie developers to get through the process very quickly but since we are also launching on app stores, it was not a viable option for us.

    We don't believe that we would have been Greenlit any sooner if we had taken any group promotion offers. I imagine that we may have been tempted if we hadn't already been preparing for this for a while. They offer a lot of page views and the possibility of getting Greenlit sooner but clearly, this is not guaranteed at all and we would have to give up over 1000 free copies of the game or pay them on top.

    If we had taken the group promotion offers, we felt that we would not get a realistic idea of how many of the voters would actually purchase the game. Not a good deal when everyone in your company is relying on the game to make some money in order to continue to do this!

    By not going for this route, we had a good idea of the interest and built a strong following behind the game. We ended up with a great take-up rate for voters and overwhelmingly positive feedback! We were sitting at 69% of the way to the top 100 and before we knew it, it had happened - we had been accepted!

    Thankfully, we've been getting some press jumping on board the Doris hype train with some really awesome write ups! We even had our first print article on page 31 of the Irish Sun next to Mystic Meg:

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    It is important to me and the rest of the company that "The Tale of Doris and the Dragon - Episode 1" is appreciated for the quality of the writing and the work rather relying on flashy graphics and addictive clicker mechanics to sell it. Doris isn't a typical indie game release.

    A lot of hard work went into the BETA version and now even more work has gone into make the game release ready. You can find out more about how stressed we've been lately by listening to our latest podcast:

     

    That's all for now. We'll be posting more about our voice over process with Ryan, our audio guy hopefully this week.

    Thank you everyone for all your support so far. It really means so much to us and we are excited to finally get this game out there! Don't forget to follow us on Instagram, Twitter and Facebook where we post almost daily!

    Ben

  • Things have been so crazy...Official release coming soon this summer

    Last year, Ben had spent almost four months not looking up from his laptop in order to create the BETA build of The Tale of Doris and the Dragon.

    Fast forward to today and the team has grown to include two more members; Ryan Callard, a new director who has completely taken care of all of our voice acting and Dark Litria (Safiyah Khan) as our main concept artist and animator for Episodes 2 and 3. After receiving all your amazing feedback, we're so nearly ready to show you the game that we were trying to create from the very beginning.

    In order to establish a definitive style for the trilogy, we felt it necessary to go back and finish Episode 1 before starting to produce Episode 2. This included recording voice acting, adding more dialogue and new animations where it made sense, loads more polish - so far, we are really proud of what we have achieved. Stay tuned for the next blogs for a detailed break down of what to expect from the official release of Episode 1.

    Episode 2 is always in our minds, especially as production on Episode 1 is finally drawing to a close. Ben has been toying with selecting the best software to plan and write the dialogue. This week, we've adopted a great productivity tool called Slack in order to bug each other 24/7 and make sure we're not......slacking...? Sorry, bad joke.

    With the new team and new game release on the horizon, you will be hearing from us and we will be updating the website more regularly. If you want more content and sneak peeks then you can always follow us on Instagram or Twitter where we post almost daily!

    We'll leave you with the gorgeous new cover art for the release of the new game:

    TO KEEP UP TO DATE WITH ALL THINGS DORIS, sign up to our mailing list!

    SIGN UP : http://www.tinyurl.com/dorismailinglist
    FACEBOOK : http://www.facebook.com/arrogantpixel
    INSTAGRAM: https://www.instagram.com/arrogant.pixel/
    TWITTER : http://www.twitter.com/arrogantpixel
    WEBSITE : http://www.arrogantpixel.com
    INDIEDB: http://www.indiedb.com/games/the-tale-of-doris-and-the-dragon-ep-1

  • We know adventure games - Do you?

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    All of us at Arrogant Pixel are 90s children and we grew up playing graphic adventure games. In fact, playing and experiencing these stories are some of the fondest memories from our childhood. I've only included a few of my favourites in the collage above but I'm there are many more that I didn't have space for, forgotten or never had a chance to play.

    Us kids that were born in the late 80s and 90s have seen the evolution of the games industry. It still amazes me to this day how most of these titles never seem to age thanks to the stunning hand-drawn 2D sprite work and background art. Some of these games are over 20 years old and they are still quirky and charming without being dated!

    The classic adventure games we know and love didn't hide behind "state of the art" realism or hire hundreds of artists to achieve a level of polish. They were all created by much smaller teams and it was always the story that carried the game. It was the sense of adventure that kept me coming back to play as well as the incredible worlds that were to be explored. Not to mention some of the soundtracks to the games are incredible!

    So, come on point and click nerds! We'd like to know, what are some of your favourite graphic adventure games of all time?

    Don't forget - The Tale of Doris and the Dragon will be released very soon. Sign up to our mailing list for further updates and to apply for the beta test!



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