Arrogant Pixel

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  • Doris and the Dragon is now on App stores!

    This week, we are pleased to announce that Doris and the Dragon has received an advanced launch on both iOS App and Google Play stores!

    Get the game on iOS App store: [CLICK HERE]
    Get the game on Google Play store: [CLICK HERE]

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    The game will also be making the jump from mobile to PC with a planned release for 8th September. Following a hugely successful Steam Greenlight campaign earlier this month, the game was approved by the community in only 18 days, thus ensuring the game reaches a wider audience and fans of Doris can continue their adventures at home.

    Ben Simpson, Founder and Lead Designer at Arrogant Pixel, said: “We’re thrilled that our hard work, passion and determination has seen The Tale of Doris and The Dragon receive an early launch on both iOS and Android. We’re incredibly proud of our debut title and to see Doris coming to life and fans now having access to the game is truly amazing. We can’t wait to see the reaction from gamers and we’re looking forward to the Steam launch in September.”

    We've been working hard to get Steam integration added in time for release which means PC and Mac users will be able to receive achievements, Doris themed trading cards and badges! We are very excited about this as well. Can't wait to show you what we've been working on recently.

    It has been the most crazy, hectic few months of our lives. For Ben, especially, it's been a long project starting last year and finally, it is coming together. We hope it's all been worth it! We've been documenting our small team working hard on this title on Instagram and Twitter. Every day we do this, we get better and faster. We are confident that the following episodes in this trilogy will be even more polished and refined.

    You can also keep up with the team with their regular podcasts on Soundcloud:

     

    Don't forget to follow us on Instagram, Twitter and Facebook where we post almost daily!

    We are so grateful to be part of this community on Newgrounds. You guys are awesome! :D

    AP team x

  • Doris and the Dragon has been Greenlit! Thank you so much!

    It has been an incredibly stressful few weeks for the team here at Arrogant Pixel. I think that as a group I can say, it has been a really tense experience waiting for the Steam Greenlight to come through.

    Luckily though, after only 18 days, we woke up to the best news ever! Last Thursday was the day that we got accepted on Steam!

    You can follow us here on Steam: Steam Greenlight

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    We found that the first few days of Steam were really important in driving traffic to the page. There were a few articles online suggesting that there is a real drop in voting activity after the first 24 hours. This was absolutely true for us.

    This meant that after the initial launch of the campaign, we really needed to continue promotion on the game and whip as many votes as possible. We concentrated most of our efforts on Twitter, Instagram and IndieDB to drum up as many clicks to the page as we could.

    We had Saf come up with a simple, animated Steam icon which ended up looking really eye-catching:

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    As I said before, it was a stressful and tense couple of weeks since we had no idea when the campaign was going to go through. We turned our attention to the app releases while we waited. During that time, we began submitting builds to iOS and Android app stores for approvals since we were aware this could also take some time.

    Registering our company and getting compulsory documentation filed was a very long and boring struggle but something that we got through together, as a team, out of sheer determination. Here is a quick photo of the 'almost finished' build on the ipad:

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    We were offered some group promotion opportunities on Steam which we turned down and opted to take on all the marketing for the game ourselves. I'm sure that this route has helped other Indie developers to get through the process very quickly but since we are also launching on app stores, it was not a viable option for us.

    We don't believe that we would have been Greenlit any sooner if we had taken any group promotion offers. I imagine that we may have been tempted if we hadn't already been preparing for this for a while. They offer a lot of page views and the possibility of getting Greenlit sooner but clearly, this is not guaranteed at all and we would have to give up over 1000 free copies of the game or pay them on top.

    If we had taken the group promotion offers, we felt that we would not get a realistic idea of how many of the voters would actually purchase the game. Not a good deal when everyone in your company is relying on the game to make some money in order to continue to do this!

    By not going for this route, we had a good idea of the interest and built a strong following behind the game. We ended up with a great take-up rate for voters and overwhelmingly positive feedback! We were sitting at 69% of the way to the top 100 and before we knew it, it had happened - we had been accepted!

    Thankfully, we've been getting some press jumping on board the Doris hype train with some really awesome write ups! We even had our first print article on page 31 of the Irish Sun next to Mystic Meg:

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    It is important to me and the rest of the company that "The Tale of Doris and the Dragon - Episode 1" is appreciated for the quality of the writing and the work rather relying on flashy graphics and addictive clicker mechanics to sell it. Doris isn't a typical indie game release.

    A lot of hard work went into the BETA version and now even more work has gone into make the game release ready. You can find out more about how stressed we've been lately by listening to our latest podcast:

     

    That's all for now. We'll be posting more about our voice over process with Ryan, our audio guy hopefully this week.

    Thank you everyone for all your support so far. It really means so much to us and we are excited to finally get this game out there! Don't forget to follow us on Instagram, Twitter and Facebook where we post almost daily!

    Ben

  • News on The Tale of Doris and the Dragon remaster

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    We are pleased to announce a new member of the Arrogant Pixel team that will be helping us out for our future games! Check out this fantastic piece that she did for us featuring the Daemon and Doris stand-off!

    The fantastically talented DarkLitria Saf will be joining the art department along with Ben and Alex who are already busy working on Episode II and of course, The Adventures of Glitchboy in Bit land (which is also still in production). You can check out her Deviantart profile here: [clickety-click]

    As we mentioned in previous blog posts, we are working to implement voice acting for the re-master and full release of Episode 1. The beta release on Newgrounds and GameJolt went so much better than expected and we are completely staggered by the near 60,000 plays and downloads it received across the web.

    For now, that's all we can reveal. We have a lot in the pipeline and we are excited to reveal everything that we've been doing these past couple of month.Thank you to everyone for all the support and feedback.

    TO KEEP UP TO DATE WITH ALL THINGS DORIS, sign up to our mailing list!

    SIGN UP : http://www.tinyurl.com/dorismailinglist
    FACEBOOK : http://www.facebook.com/arrogantpixel
    TWITTER : http://www.twitter.com/arrogantpixel
    WEBSITE : http://www.arrogantpixel.com
    INDIEDB: http://www.indiedb.com/games/the-tale-of-doris-and-the-dragon-ep-1

  • The Tale of Doris and the Dragon - Development diary #2

    Doris-comingsoonAs I'm writing this, we are in the middle of an asset jam. The last push for sound and essential art assets. Our aim is to have a playable alpha at the end of this so that we can get into testing phase as soon as possible. We are fortunate enough to have very generous friends that are giving up their free time to help us complete this project too.

    Earlier today, we visited some family and friends to show them the latest build of the Tale of Doris and the Dragon. Ben had been working hard on putting the pieces of the game together since the engine programming was nearly complete. They actually seemed to understand how to solve the puzzles! It looked like they were really getting into the story too! It's starting to make us more confident in our product, I think.

    Now that we've put the musical sound track in, the production quality has just multiplied by a hundredfold. It feels like we've created a sound world that completely matches the landscape. Assad reckons the game is really trippy with the music - but I'll leave that to you to decide when you play it!

    Much of the evening has been spent ironing out some of the sound effects and we've been doing ridiculous things like recording under a baby pink blanket to deaden the sound. We have pictures.

    Screen Shot 2015-03-23 at 14.44.46 Pay no attention to the man under the blanket...

     

    Myself and Ben have been spending most of the week sorting out the bare bones of the story of Doris - Episodes 2 and 3 since much of the 1st game is foreshadowing. I'm still happy with the story, though, much of it will probably evolve into something else later. It is still good that we have managed to stick pretty much to the original idea from the 1st game. It will definitely feel like we're building up to something.

    I'm really hoping that the voice acting will be good enough for the quality of game that we are trying to produce with The Tale of Doris and the Dragon. Our connections in music have secured us a fantastic studio at "mates rates" so I'm excited that we'll be able to get amazing quality recordings out of the session. Once we release the game, I would personally love to get voice acting in place for Episodes 2 and 3. Since we are releasing Episode 1 for free, we probably won't have the funds to get into the studio with voice actors.

    11017009_10153168109596189_4112363855895698741_n Check out these handsome fellas - 1st pre-production rehearsal selfie!

     

    On a side note - Assad has been busy in the studio this week with a fantastic drummer and colleague of ours in a separate, but not entirely unrelated venture. Watch this space for more news on Facebook about his antics over the coming months. Movements are being made and plans are being hatched as we speak.

    Anyway, it's quite late at night / morning. We're drinking chai tea and still working away. Ben is tapping constantly; forever chipping away at the heinous amount of game play programming that is still to be completed. Assad is processing all the foley audio content and I'm composing some of the soundtrack.

    I'm just glad the bulk of the work is behind us now. Much of the game is already built, the puzzle elements are part of the dialogue writing process anyway so much of the work was done weeks ago using an ingenious method that Ben created for porting complicated non linear dialogue. It would have been a nightmare to program it in manually.

    We brought in one of our friends, Alex, an incredible artist that we've known for a very long time to help us with a few of the scenes in the game when Ben was overwhelmed with art assets to complete. We loved his work so much that we plan on keeping him as part a big part of the art team for the rest of the trilogy.

    I'd say that we are on track to releasing episode 1 as planned in March 2015, minus the voice acting. We will be offering the first episode free of charge, in the hope that you guys like it enough to check out episodes 2 and 3. As production of episode 1 is coming to a close, our sights are already set for the planning of the next 2 episodes. Lots of discussions have already been had, we are excited to keep working on this world that we have created.

    At this stage, 90% of the animation has been done. The puzzles are being programmed in. The music, foley and sound effects have been completed. The title screen and introduction is yet to be done and the script needs a final touch up. I'm confident that you'll like this game - we are all in love with it.

    I guess nothing is more intriguing than a story involving an elderly lady and customer support, admin assistant dragons. Even our bank manager was gushing when we told him that we were creating a graphic adventure! Looks like point and click nerds are hidden in unlikely places too!

    If you want to be considered for the beta testing phase, feel free to sign up early!



  • The tale of Doris and the Dragon - Development diary #1

    Doris-comingsoonThis is our first official post about our upcoming release: The tale of Doris and the Dragon. Apart from some of the early artwork that has started emerging on the Facebook page, we have not really been too detailed in explaining what we've been up to! We hope to remedy that over the next few weeks.

    Our newest video game title features an elderly lady named Doris who finds herself in Purgatory after passing away on earth. She must overcome many trials, tribulations and treacherous terrain in order to be reunited once more with her beloved husband in life, Albert.

    Much of the story revolves around her and the way she interacts with this strange environment that she finds herself in. Despite all the weirdness and emptiness of limbo, unlikely friendships are forged along the way.

    This game has been in production since early January and Ben has been working hard to get everything programmed in and has taken on most of the art duties. Assad is kindly providing a fully bespoke sound track for the game and we are looking forward to making it available to download as an OST once all three games are released.

    We are currently looking at a tentative release date of Spring 2015, which isn't actually too long from now! If everything goes to plan, we may actually be able to get this to you guys earlier.

    To keep up to date with everything to do with Doris and the Dragon, please sign up to our mailing list! No spamming - we promise!

     

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