Arrogant Pixel

Welcome to Arrogant Pixel!

Monthly Archives: May 2013

  • Arrogant Pixel Showreel

    This isn't so much a Tutorial and therefore shouldn't belong in this section. Eventually when the site gets a bit more fleshed out it will get re-posted in the news section as a feeble attempt at an update. But for now it's here as a sort of taster of what's to come in the tutorial section as I start explaining the difficulties I had in programming a few of these game engines.

    Jackson created most of the artwork for these games, in the cases where he didn't its pretty obvious. An example being Ichigo from bleach or the Super Smash Bros background in the multiplayer fighter.

     

     

    The Platformer with the girl never got a name and though we are very proud of it, it proved far too time consuming in the art department.

    Vortex is something I'm considering working on again very soon and the Terreria/2D-Minecraft looking game is something I'm currently developing to gain some knowledge on procedural generation and infinite worlds.

    The music was kindly provided by a good friend of ours, the very talented chip artist AssadB.
    You can find his music at his website or soundcloud right here.

    AssadB Official Page
    AssadB Official Soundcloud

    All of the above was programmed entirely in the GML language in Game Maker Studio.

    Hope you enjoy.

  • May the 4th be with you.

    Hello world, this is the first ever blog post from our small team here at Arrogant Pixel. This site is aimed at future fans and fellow developers alike. There will be announcements on new games made by us and programming tutorials in GML (GameMakerLanguage), Javascript (Unity3D) or anything else I can think up, where I (Ben) will be taking you through different programming concepts step by step and teaching you the fundamental skills to develop your own games yourself.

    The Game Maker Studio tutorial series in particular will span from beginner to advanced and will include small concepts like basic movement or how to get full engines off the ground from scratch and add your resources in from there.

    So until I actually finish developing this here website and get round to posting some of that content,

    May the 4th be with you. Happy Star Wars day.

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